Texture Transition Effect: The Sepulcher of Quinian

This is a demo of a texture transition between two states, made in Unreal Engine 4. The script is entirely material based, completely modular, and takes place across three instances of the same material. It functions by collecting the bounds of the object space and assigning a variable value to each dimension of the object, allowing for directional control, and using a linear interpolate function to transition between the two texture sets. I also edited and wrote the music for the video.